EXPLAINER - What really happened to Metaverse?

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Reuters

Remember when the metaverse was going to change everything? In 2021, tech giants raced to build virtual worlds, and Facebook even changed its name to 'Meta.' Now, in 2025, the headlines have gone silent. What happened to the metaverse, and is there still a future for it?

Tech decoded

Remember the Metaverse? Once billed as the future of the internet, it promised to change how we work, socialise, shop and play, all inside a shared virtual world. But after billions in investments and a wave of media hype, the digital utopia seems to have gone quiet. So what happened? And is the Metaverse really dead, or just evolving into something more real than imagined?

What is the Metaverse, really?

At its simplest, the Metaverse is an immersive, persistent digital environment where users can interact as avatars, often using virtual reality (VR) or augmented reality (AR) devices. Think of it as the internet turned 3D: not just scrolling and clicking, but moving, building, meeting, and exploring.

But there’s a catch: the word 'metaverse' has never had a universally agreed definition.

For some, it’s a full-scale virtual world accessed through VR headsets. For others, it includes video games such as Fortnite or Roblox, where users already socialise, play, and even shop with digital items. Meta’s Horizon Worlds, Microsoft’s Mesh, and even the virtual real estate boom in Decentraland and Sandbox all fall under this loosely defined umbrella.

As a result, the metaverse quickly became a catch-all buzzword, used by tech companies to market very different products under a single futuristic banner.

Why was the Metaverse hyped?

The hype peaked in late 2021, when Facebook rebranded to Meta, announcing a bold new direction. CEO Mark Zuckerberg declared the metaverse to be “the next chapter of the internet”, pouring billions into virtual platforms and hardware.

Big brands followed. Banks opened virtual branches. Digital land sold for millions. Nike, Gucci, and Balenciaga launched virtual stores. It felt like a gold rush, and anyone not building for the metaverse was labelled a dinosaur.

So what went wrong?

By 2023, the hype had cooled, and by 2024, it was hard to find anyone talking about the metaverse at all.

Here’s why the metaverse faltered:

  • Weak user experience: Early products such as Horizon Worlds felt clunky, blocky, and underwhelming. Legless avatars became the punchline of a billion-dollar dream.
  • Expensive hardware: Mid-range VR headsets still cost hundreds of dollars. Add the need for a powerful PC, and entry barriers remain high.
  • Low adoption: Business Insider reported Decentraland had only ~38 daily active users at one point. Meta’s VR world struggled to keep players engaged.
  • No shared ecosystem: The idea of a unified metaverse collapsed under corporate competition. Why would Amazon and Temu create portals to each other’s stores?
  • Privacy concerns: Full-body tracking, eye movement monitoring, and emotion detection raise massive ethical and security questions.
  • AI stole the spotlight: Generative Artificial Intelligence — such as ChatGPT — quickly overtook the metaverse in media attention, public excitement, and investor dollars.

Even Zuckerberg shifted gears, declaring AI Meta’s “single largest investment” and releasing dozens of AI-powered chatbots, some designed with celebrity faces.

But wait, is it really dead?

Not quite.

While the consumer vision of the metaverse has stumbled, it’s quietly thriving in industry. Welcome to the industrial metaverse.

Forget clunky avatars and virtual poker nights, this version is powering factories, architecture, and logistics.

  • BMW uses Nvidia’s Omniverse to simulate car production lines in digital twins of its factories.
  • Zaha Hadid Architects collaborate in 3D virtual spaces on global design projects.
  • Amazon trains warehouse robots in digital simulations before unleashing them on the floor.
  • Lowe’s tests new store layouts virtually, saving real-world costs.

This industrial metaverse blends AR, simulation, sensors, AI and real-time data — and according to the World Economic Forum, could be a $100 billion sector by 2030.

As Nvidia’s VP Rev Lebaredian puts it:

“Representing the real world inside a computer simulation is essential for building anything with autonomy.”

Are we already in the Metaverse?

In some ways, yes.

From social media to online gaming, billions of people already live part of their lives in digital spaces. Roblox has more than 70 million daily active users. Young people meet friends, attend concerts, and even express fashion identity in these environments.

The boundary between real and virtual is dissolving. Elton John performed a virtual concert in Roblox. Ralph Lauren released boots you can wear both in-game and in real life. Apple’s Vision Pro, launched recently, hints at immersive computing blending seamlessly with physical spaces.

The future may not be an all-encompassing virtual universe, but a layered reality, where digital experiences enhance how we design, build, shop, and learn.

What comes next?

The metaverse, as originally pitched, is not dead, it’s just changing shape. The avatars may have legs now, but the excitement is no longer about inhabiting fantasy worlds. It’s about utility, what virtual environments can actually do for us.

In short:

  • The hype cycle is over
  • The consumer metaverse is struggling
  • But the enterprise and industrial metaverse is just getting started

Final takeaway

The metaverse didn’t die. It matured.

What began as a digital dream of virtual playgrounds has shifted into something quieter but more powerful, shaping how we build factories, design products, and train robots.

Maybe it was never about living in a digital world, but about improving the physical one.

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